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Long-Polling vs WebSockets vs Server-Sent Events - Key Differences

1. Basic HTTP Request (How It Normally Works)

  • Client sends a request to the server.
  • Server responds with data.
  • Connection closes.

๐Ÿ‘‰ Limitation: Not suitable for real-time apps (like chat or live updates).

HTTP Protocol

2. AJAX Polling (Old-School Way)

How it works:

  • Client repeatedly sends requests (e.g., every 1 sec).
  • Server responds with data (or empty if nothing new).

Example:

setInterval(() => {
  fetch('/updates').then((res) => res.json())
}, 1000)

โœ… Simple โŒ Heavy server load, many useless requests

Ajax Polling

3. Long-Polling (Improved Polling)

How it works:

  • Client sends a request.
  • Server holds the request until new data is available.
  • Once data is sent, client reconnects.

Example:

function poll() {
  fetch('/updates')
    .then((res) => res.json())
    .then(poll)
}
poll()

โœ… Better than polling โŒ Still HTTP overhead, reconnects often

Long Pulling

4. WebSockets (Real-Time, Two-Way)

How it works:

  • One persistent connection via WebSocket.
  • Both client & server can send data anytime.

Example:

const socket = new WebSocket('ws://example.com/socket')
socket.onmessage = (event) => console.log(event.data)

โœ… Best for real-time, like chat apps, games โŒ More setup, not supported on all firewalls/proxies

WebSockets

5. Server-Sent Events (SSE)

How it works:

  • One-way connection (server โž client)
  • Server pushes updates when available

Example:

const eventSource = new EventSource('/events')
eventSource.onmessage = (e) => console.log(e.data)

โœ… Lightweight, great for news, stock updates โŒ Client can't send data back, only receives

Server side events

Comparison Table

FeaturePollingLong-PollingWebSocketsSSE
Real-timeโŒโœ…โœ…โœ…
Duplex (2-way)โœ…โœ…โœ…โŒ (1-way only)
Persistent ConnectionโŒโŒโœ…โœ…
Server PushโŒโœ…โœ…โœ…
Use CaseBasic updatesNotificationsChat, gamesNews feeds, logs

When to Use What?

  • ๐Ÿ” Polling: Rarely; legacy support only.
  • โณ Long-Polling: Basic push notifications.
  • โšก WebSockets: Real-time 2-way apps (chat, games).
  • ๐Ÿ“ฐ SSE: Real-time 1-way feeds (logs, dashboards).

Final Thoughts

If you need:

  • Real-time bi-directional: use WebSockets
  • Real-time server-only updates: use SSE
  • Fallback or older browser support: use Long-Polling

Want a graphic for this? I can generate a comparison diagram too.