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Long-Polling vs WebSockets vs Server-Sent Events - Key Differences
- 1. Basic HTTP Request (How It Normally Works)
- 2. AJAX Polling (Old-School Way)
- 3. Long-Polling (Improved Polling)
- 4. WebSockets (Real-Time, Two-Way)
- 5. Server-Sent Events (SSE)
- Comparison Table
- When to Use What?
- Final Thoughts
1. Basic HTTP Request (How It Normally Works)
- Client sends a request to the server.
- Server responds with data.
- Connection closes.
๐ Limitation: Not suitable for real-time apps (like chat or live updates).
2. AJAX Polling (Old-School Way)
How it works:
- Client repeatedly sends requests (e.g., every 1 sec).
- Server responds with data (or empty if nothing new).
Example:
setInterval(() => {
fetch('/updates').then((res) => res.json())
}, 1000)
โ Simple โ Heavy server load, many useless requests
3. Long-Polling (Improved Polling)
How it works:
- Client sends a request.
- Server holds the request until new data is available.
- Once data is sent, client reconnects.
Example:
function poll() {
fetch('/updates')
.then((res) => res.json())
.then(poll)
}
poll()
โ Better than polling โ Still HTTP overhead, reconnects often
4. WebSockets (Real-Time, Two-Way)
How it works:
- One persistent connection via WebSocket.
- Both client & server can send data anytime.
Example:
const socket = new WebSocket('ws://example.com/socket')
socket.onmessage = (event) => console.log(event.data)
โ Best for real-time, like chat apps, games โ More setup, not supported on all firewalls/proxies
5. Server-Sent Events (SSE)
How it works:
- One-way connection (server โ client)
- Server pushes updates when available
Example:
const eventSource = new EventSource('/events')
eventSource.onmessage = (e) => console.log(e.data)
โ Lightweight, great for news, stock updates โ Client can't send data back, only receives
Comparison Table
Feature | Polling | Long-Polling | WebSockets | SSE |
---|---|---|---|---|
Real-time | โ | โ | โ | โ |
Duplex (2-way) | โ | โ | โ | โ (1-way only) |
Persistent Connection | โ | โ | โ | โ |
Server Push | โ | โ | โ | โ |
Use Case | Basic updates | Notifications | Chat, games | News feeds, logs |
When to Use What?
- ๐ Polling: Rarely; legacy support only.
- โณ Long-Polling: Basic push notifications.
- โก WebSockets: Real-time 2-way apps (chat, games).
- ๐ฐ SSE: Real-time 1-way feeds (logs, dashboards).
Final Thoughts
If you need:
- Real-time bi-directional: use WebSockets
- Real-time server-only updates: use SSE
- Fallback or older browser support: use Long-Polling
Want a graphic for this? I can generate a comparison diagram too.